AI Insights · Timothy · October 2021
Top 5 Cooking Games in Mexico Q3 2021
In Q3 2021, the top 5 cooking games in Mexico saw varying trends in downloads, revenue, and active users. Data from Sensor Tower reveals the performance of these apps on a unified platform.
During the third quarter of 2021, the top 5 cooking games in Mexico experienced varying trends in weekly downloads, revenue, and active users. Here's a detailed look at the performance of these apps, based on data from Sensor Tower.
My Cafe — Restaurant Game exhibited a fluctuating trend in weekly revenue, peaking at around $11.4K in early August and then dropping to approximately $4.9K by early September. Weekly downloads saw a decline from 9K in early July to about 3.8K by the end of September. The app's weekly active users decreased steadily from nearly 48K at the end of June to around 33.7K by the end of the quarter.
Cooking Diary® Restaurant Game saw its weekly revenue peak at about $8.4K in mid-August, before stabilizing around $6.2K by the end of September. Weekly downloads started strong at around 12.3K in early July but declined to 4.7K by the end of the quarter. Active users also experienced a gradual decrease from 113K in early July to approximately 88.5K by the end of September.
Cooking Madness-Kitchen Frenzy had a noteworthy performance in terms of weekly downloads, which started at around 72K in late June but dropped to approximately 32.2K by the end of September. The app's weekly revenue peaked at about $6.1K in early August and stabilized around $5.4K by the end of the quarter. Active users saw a slight decline from 352K in early July to around 275K by the end of September.
Cooking Fever: Restaurant Game maintained a consistent performance with weekly downloads hovering around 33K in early July and decreasing to about 20.1K by the end of September. Weekly revenue showed minor fluctuations, peaking at around $3.5K in mid-July and settling around $2.3K by the end of September. The app's active users remained relatively stable, starting at 257K in late June and ending at about 220K by the end of the quarter.
SpongeBob: Krusty Cook-Off experienced significant growth in weekly downloads, starting at 25.1K in late June and peaking at approximately 51.2K in mid-September before dropping to around 28.9K by the end of the quarter. Weekly revenue saw a peak of about $1.5K in early August, eventually stabilizing around $825 by the end of September. Active users for the app increased from 139K in late June to a peak of 215K in mid-September, before decreasing to approximately 161K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.